AI Insights · Timothy · October 2025
Top Card Battler Apps on Android in the US: Q3 2025 Performance
Explore the performance trends of the top card battler apps on Android in the US during Q3 2025, with insights from Sensor Tower.
In Q3 2025, the top card battler apps on Android in the United States showed varied performance patterns according to Sensor Tower data. Here's a closer look at their weekly trends:
Pokémon TCG Pocket - Card Game, published by The Pokémon Company, experienced fluctuating revenue, peaking at approximately $1.4M at the start of the quarter. Weekly downloads saw a gradual decline from 63.8K to around 38K by the end of September. Active users decreased from 1.4M to 1.1M, with a slight recovery in the final week.
Magic: The Gathering Arena by Wizards of the Coast LLC maintained a stable revenue flow, averaging around $150K per week towards the end of the quarter. Downloads started at 18.8K, dropping to 11.9K, while active users hovered around 170K, ending at approximately 179K.
Pokémon TCG Live, another title from The Pokémon Company International, saw download numbers ranging from 4.8K to 6.3K. Active users remained relatively steady, fluctuating slightly around 65K.
WWE SuperCard - Wrestling Game from 2K, Inc. showed a noticeable revenue peak of $116K in early August. Downloads spiked dramatically to 25.1K in early September, with active users increasing to 44.3K before declining to 21.3K by the end of the quarter.
Yu-Gi-Oh! Master Duel by KONAMI experienced a revenue surge in mid-September, reaching $113K. Download figures remained steady around 2.5K to 3.3K, while active users decreased slightly from 26.6K to 21.9K.
For more detailed insights and data, visit Sensor Tower.